Gamedev Availability:
ask; small projects only (working on multiple things rn)
Captioning Availability:
available!
stuff you should know (click for details)
i'm currently using godot 4 as my primary game engine of choice, but i also have some experience in clickteam fusion 2.5. i specialise in UI design, programming, closed captioning (aka subtitles), and similar stuff. i also do closed captioning for videos using subtitle edit.if you want to contact me to work on your project, contact me on discord! be specific right off the bat -- tell me about your project and include information about what you'd like me to do, as well as any other relevant information, like project scope, my specific roles, and scalability. i work best in a collaborative environment -- i can't code your whole game for you, sorry.
i highly recommend having some familiarity with Git if you want me to work on your project! here's a Git tutorial for beginners. i use github desktop as my git GUI of choice.
stuff i currently use
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GAMEDEV
Five Nights at Sonic's: Remastered [UNOFFICIAL]
Links: Game Jolt
Roles: Programming, UI Design, Captioning, Playtesting
I'm the secondary programmer, handling captions and a good amount of UI design.
Dead Hours at Fredbear's
Links: Game Jolt
Roles: Programming, UI Design, etc.
I'm the project's current primary programmer, handing coding in basically everything, including UI, save logic, enemy AI (non-generative), and localisation support.
Treasure Island: Classic Remix
Links: Game Jolt
Roles: Programming, UI Design, Writing Assistance, Captioning
For the Clickteam demo (released August 2025): I handled UI, menus, and the creation of the demo. For the final Godot version (released July 2026): I did a large amount of coding, UI, a captioning system, and a point-and-click navigation system.
TRTF 2 - Tacoman Edition
Links: Game Jolt
Roles: Programming, Captioning
I was brought on the team late in development to do captions for in-game calls, and similarly to 2R, I was allowed to do additional UI work.
The Return to Freddy's 2 - Reimagined
Links: Game Jolt
Roles: Programming, UI Design, Captioning
I was brought on the team late in development for captioning, but then I was able to overhaul large amounts of UI and code before release. I continued making quality-of-life updates for the game until v1.3.0.
CAPTIONING
Late night VRChat OMORI Shenanigans
Links: YouTube
I created custom, stylised closed captions for this video because I thought it was funny. The creator of the video thought the captions were cool, asked to add them to the video itself, and now through various tests I can fairly reliably caption things by ear.
Ring of Thorns - DELTARUNE Animatic
Links: YouTube
I created Japanese captions for this animatic using the text from the official Japanese localisation of DELTARUNE Chapter 4. I don't actually speak Japanese, I just did it for fun lol